How tall is artemis entreri




















He can perfectly impersonate a camel driver here and a life-long native of Baldur's Gate there. He doesn't forget faces a names - least of all those of his archenemy, the drow Dtizzt Do'Urden against whom he's very closely matched. Artemis is compact, carries not an ounce of fat, and has thick raven-black hair. Though he prefers to be clean-shaven, he always looks like he needs to shave. Above this heavy growth, eyes are lifeless.

He then appeared to have reversed age a full decade, and his aging slowed considerably. It was likely that he would live as long as an elf or dwarf.

To which both could live up to near one thousand years it is in question of whether or not he became part shade. He can fade his form to nearly nothing now after having done this.

Throughout his life Artemis has held many… employments. Assassin, thief, teacher. Many in between. Ever since he was small he had been in with the thieves guild.

And now later in life he was the king of the thieves guild. A king of thieves. Artemis is a professional and always has an air of control about him. Every move he makes or word he speaks is calculated to achieve a desired effect. He never allows emotions or the circumstances, no matter how dire, to master him. When there is no need to be serious he can relax and seem to be genial. Maybe a facade, maybe not.

Artemis revealed little about his past to others, but some things were known about his early life. He was born into the streets of Memnon in Calimshan to a prostitute named Shanali. He was constantly abused by his "father", Belrigger, and was molested by his uncle Tosso.

Eventually, his mother sold him to a pedophile merchant who was, if anything, worse than his uncle; presumably, this is how he came to Calimport.

This betrayal was enough to put a block on Entreri's emotions. He hid from the world with a mental wall of cynicism and later anger. In Calimport, he was taken in by the thieves' guild ruled by Pasha Basadoni. Basadoni taught young Artemis the tricks of the trade, instructing him in the basics of fighting and helping him master stealth. Artemis specialized in a two-weapon fighting style with the use of a dagger and a sword. He was a tactical master, taking every advantage offered him and seeking to create more.

Artemis is also a very fast learner. Even if he observed a particular combat maneuver just once or twice, he was able to adapt it to his choice of weapons and duplicate it effectively in battle. He was also excellent at improvising; he could use his surroundings to excellent effect, when he would otherwise be at a severe disadvantage. Artemis was also a consummate warrior, combining his ambidexterity, thieving training, and warrior's weapon skills to be one of the most dangerous swordsmen in the Realms.

Later in his life, Artemis was able to see in the dark innately, as a gift from Jarlaxle. Before that, in Menzoberranzan, he had worn a cat's eye circlet to be able to see in the dark.

Artemis was able to peel off the top layer of his thumbnail and use it as a lock pick. He keeps his thumbnail long for this purpose.

Though he keeps many tools for disabling locks and traps. Artemis carried a number of signature items over his years. These items have return wards. If ever knocked or thrown away by him they will reappear where they should on his body in only a few moments.

This emerald-studded dagger was Artemis's signature weapon as an assassin. It was long the most recognized and feared weapon in Calimport. With a single strike, the magical weapon could drain the life force of the victim and use it to heal the wielder.

The blade could also emanate a fiery white light. Artemis sometimes used the dagger in interrogation, pricking his victim on the palm and starting its life-draining magic; he rarely had to wait long before the victim yielded. When Artemis was seriously hurt, he could use the dagger to heal himself at the expense of a poor beggar or drunkard who happened to pass by. This blade seems to be incredibly resilient as well. And can attack incorporeal beings such as the shade he had previously killed.

It can also attack and kill spirits. As well as demons and the hosts of heaven. In DR, Artemis took the artifact from Kohrin Soulez after tricking Soulez into grabbing the blade without the proper gauntlet. It became one of his signature items. Without the special gauntlet it will instantly steal the soul of whoever grabs it. It can either be a normal sword or with command grow a blazing red edge. Though it emits no heat the magical edge can allow, with effort, the blade to cut through nearly all materials except ultra strong metals like adamante and mythril.

It also emits ash which can be collected and thrown in a ball. Or cast out in a cloud. The stark contrast between the two is even more evident down Regis and recover the ruby pendant but only because he views his association However, his eye was later restored.

Imported frozen semen from some of the world's top sires. Imagine then, Artemis Entreri, what you could have been? Our group is supposed to somehow acquire a package to deliver to a Pasha in calimport. Furthermore, as if he wasn't deadly enough of his own Weapons of proficiency : Artemis is specialised in the Conclusion It's been a long time coming, but Artemis Entreri is finally coming to Idle Champions.

Nessun commento. Ultime dal sito. Alessandro Procacci il primo tassello della nuova Paffoni Fulgor Basket! Flickr Gallery.



0コメント

  • 1000 / 1000